DX11 COPY APPEND CONSUME BUFFER ELEMENT COUNT TO BUFFER

Unfortunately it isn't possible to access the internal element count of an append/consume buffer directly from your shaders.
It can however be copied directly into GPU memory such as a buffer or constant buffer, thus bypassing the stalling operation
performed by DX11 GET APPEND CONSUME BUFFER ELEMENT COUNT, where the element count is read back to the CPU.
Therefore it is recommended to use this function instead if you just mean to write the count directly to a buffer for reading
by your shader programs.
Note: this function operates on array buffers, structured buffers and byte address buffers. Use DX11 COPY APPEND CONSUME BUFFER ELEMENT COUNT TO CBUFFER for use with constant buffers instead.

  Syntax
DX11 COPY APPEND CONSUME BUFFER ELEMENT COUNT TO BUFFER appendConsumeBuffer, targetBuffer, byteOffset
  Parameters
appendConsumeBuffer
Dword
The append/consume buffer to copy the current internal element count of.
targetBuffer
Dword
An array-, structured- or byte address buffer to copy the append/consume buffer's internal element count to.
byteOffset
Dword
A raw byte offset to where in the target buffer to write the element count to.

  Returns

This function does not return a value.

  See also

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